Using Handheld Devices in the Classroom
When
discussing incorporating technology in the classroom, one is typically met with
one of two reactions, either unbridled enthusiasm or active reticence. This is
specifically true when it comes to using handheld technology, such as iPods or cell phones, in the classroom.
While many agree that using these technologies does have applications in the
classroom, it is important to determine the best way to do so.
Song
(2007) looks at the use of handheld devices in the classroom, specifically at
the results, or as she says, "consequences" (p. 38) of using such
technology. In doing so, the limitations of handheld devices are clearly seen.
After reviewing the literature surrounding the use of handheld devices in the
classroom, Song (2007) determined that the vast majority of research were
limited to looking at a very specific use of the handheld device. While many of
these studies showed positive results, this meant that students were not
allowed to explore the full potential of applications, and thus were not able
to determine the full extent of benefits that could be derived from use of the
technology (Song, 2007). This limitation could be resolved with further research
that delves into student exploration of the use of handheld devices, and could
provide additional insight into how students can use handheld devices for
exploratory learning. Another complaint with the use of handheld devices was
the idea that they often simply replicated tasks that were previously done on a
desktop computer, such as displaying subject matter for students; furthermore,
doing so on a handheld device lacks the ease of looking at a computer because
of smaller screen size and relatively limited computation abilities (Song,
2007). After looking at this information, one might develop a rather dismal
view of using handheld devices in education.
The news
is not all bad, however. Song (2007) notes that there are some applications
that take into account the user's context, called "context-aware
applications" (p. 44). These have the ability to detect the user's
location and thus provide contextualized content for the user to explore (Song,
2007). Song (2007) provides the example of an application knowing the user is
in a museum and offering online information that the user can explore at will. Unfortunately,
these applications are still being developed, due to the difficulty in designing
them. In time, however, they will become more advanced and useful in aiding in
student learning. Song (2007) concludes that further research will go a long
way in determining the most effective ways to use handheld devices in the
classroom.
While the
above article is not overly optimistic about the use of handheld technology in
schools, I do believe that there are valid applications, particularly in the
library. For example, students can use handheld devices to look at reviews of
books in order to determine whether they want to read them. Students can also use
mobile devices to access the library catalog when not at school to determine if
an item is available or even directly communicate with the librarian when not
physically in the library. Further applications will likely become apparent as
handheld devices are further developed and incorporated more into schools.
References
Song, Y. (2007).
Educational uses of handheld devices: What are the consequences? TechTrends. 51(5). 38-45. Retrieved from: http://www.springer.com/education+%26+language/learning+%26+instruction/journal/11528
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